I really should make an attempt to update this journal more often.
So, starting today, I'm going to make weekly updates, just to keep myself active in this community and to let the 0.1 percent of people out there who care about me know that Yes. Yes world. I'm still here and I'm still alive, thank you very much.
Now that I'm here though... what should I write about?
My daily life? Videogames? Cat videos? Well, perhaps, but I should probably go for something that expresses my thoughts and opinions more.
Such as what the flip is going on in the freaking gaming community.
It seems like as if there's such a huge schism in the gaming community that's been caused by past company decisions and the fans' own reaction to the games that they play.
Videogames today have evolved to a point where they're now being considered as an art medium, and as a result of this people picked, and tore through, and dissected their games in terms of story and because of this many people are noticing "flaws," or recent trends that makes gamers frown at the content that they're playing.
Why is it that Zelda, in spite of being established as a capable young woman, always end up getting herself kidnapped if not imprisoned?
What is it with this recent trend of videogame characters in the LGBT community being portrayed as villains or as being psychotic and unstable?
A trend fairly recently put to light by a Mr. Matpat:
And why, oh why on God's green earth, did Sega thought it was a good idea to make another "Sonic '06" 2.0?
These stereotypes of videogame women as incapable, as videogame members of the LGBT community as being sadistic villains, etc. have these groups given bad light and as a result of this as uproar is caused from these communities and understandably so.
More notably from those on Tumblr and from a Ms. Anita Sarkeesian, but that is neither here or there.
Then we get to see the other side of the argument who understand that videogames, while they are fun to play and tinker with, are still products of a business. The videogame industry's main concern is to know whether or not their product was successful or not, and this is a necessary mindset to have in order to run a Grade A, million dollar company. Otherwise, how will you make anymore games?
Then we also get some people on this side that are little homophobic or sexist or whatever the third thing is (racist maybe? Idk). People who believe that women shouldn't, and are perfectly incapable of playing videogames anyway, so what the fuck are they doing outside of the kitchen? Those from the LGBT community? "Well those shouldn't exist at all, they should it get it beaten out of them, fuckin' faggots!"
So where do I stand in all of this?
As a female videogamer should I feel obligated to my gender that I should join with that side of the argument or should I allow myself to flip over to the more conservative side of things?
... Do I have the option to be in the middle?
I understand why some people may be annoyed at your typical damsels in distress trope, and I for one fully support the idea of there being a female protagonist such as the ones in Metroid Prime and Portal. However, strange as this may sound, I'm also fine with the damsel in distress trope. Yes, throw your spears and pitchforks at me. Ahhhhh, I'm so scared...
But there are examples of this where this can prove as both an opportunity that allows for some interesting character development and for there to be a slightly more dramatic story.
One example to use here is Elizabeth from Bioshock Infinite. Yes, Elizabeth does indeed get herself captured/imprisoned on two occasions, but that still doesn't undermine her character. She's still a bonefied badass who, while lacking in Booker's physique and arsenal, makes up for it by being a godsend in combat. She creates tears to help you, throws packages of health and ammo when you're running low, and she helps you get back up on your feet if you die in combat.
But according to some people: "Nooooooo, Elizabeth is a damsel in distress TWICE and she's subjected to the male gaze--"
And statements like these overlook all the good parts associated with her character, and this can cause several people to be angry with the other half of the argument since they refuse to listen.
We're not rescuing her because we see her as an object to be rescued, that would be boring. We're rescuing her because she's an incredible character and the last thing we want to see is her getting hurt, or worse.
As for Princess Peach's and Zelda's case, I direct you to this video:
In fact this video perfectly explains the mental turmoil she had to go through just waiting for Booker to show up, and the kind of strength Elizabeth had to have while waiting for him to save her.
Also, while I wouldn't mind at all seeing more characters like Vivian from Paper Mario, or that one guy from Persona 4, I think it's kinda badass seeing some LGBT videogame characters being portrayed as villains.
One example of this is Ghirahim from Skyward Sword.
Now, while the game doesn't explicitly state what Ghirahim's sexuality is, it would be a fairly safe assumption to make that this guy is gay. He's blatantly flamboyant, his character design is reminiscent to that of a drag-queen, and his sole purpose in life is to bring back his master... who is a guy. But this in no way makes him any less of a badass. In fact he can be downright scary when the situation calls for it. His mannerisms can range from calm and poetic to giggling and jumping with excitement, to "I'll make your ears will bleed from your own screams." Throughout the course of the game we can see him going through any means necessary in order to kill you once he sees you as a potential threat. He's responsible for sending forth a couple of boss fights at you (the Automatron being the most memorable), he sends forth monster after monster in your way to stop you, and he even goes as far as to shattering own body just to kill you. We can see his demeanor slowly changing from being the frisky and flamboyant villain into this horrible, intimidating monster with only one purpose in mind: bring his master back, no matter the cost.
... Come to think of it, was there ever a time when he actually used the word fabulous?
So, long story short, I believe what social justice warriors are doing can be great for the gaming community can be great on a macro-level. Hell, I for one would be interested in seeing how Anita Sarkeesian would go about developing her own game. However, on a micro-level I can vouch for some of the characters that many people seem to be so prejudice against just because they fall under the "Damsel in Distress" trope or the more recent "All members of the LGBT community are insane and evil" trope.
Now can we all just get along well enough to where we can stop and listen each other?
I'm woozy from this gaming drama as it is, and it breaks this lady's heart to see the gaming community separated this way.
But hopefully someday the gaming industry will find a way to reduce this schism that has cropped up in the gaming community in more recent years, and with luck they will start making games that will satisfy all parties involved.